Riffing off of what other people have said:
I don't like slice of life/real world stories. Not in tv, not in books, and not in my own writing. There has to be some kind of supernatural element present, or barring that, something highly unusual about the world setting (like a crime series where the characters inexplicably run into a new criminal organization every week) or I am bored to tears.
I don't like endgame shipping plots where the characters are already pre-determined to be together before they're even made.
I don't like stat heavy systems where I have to do a lot of math, or PvP unless the outcome has already been pre-determined in ooc discussions. (This is not restricted to just combat; a situation where manipulative character A is trying to argue that suspicious character B should trust them, for instance, is also something I would classify as a PvP scene.) This doesn't mean that every beat of the scene has to be plotted out beforehand, but I should at least know what outcome I can expect to work towards; otherwise, it feels too much like trying to "beat" the other player, and if I wanted that kind of competitive environment I'd go play a real video game with real rules instead of writing on a forum.
On that note, I don't like playing as innocent, sweet, cheerful characters whose pain is largely caused by the world being cruel to them instead of something they did to themselves. The reactions I live for getting are "I feel bad for them but my god their interior life is messed up."
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